I build websites, craft indie games, and design installation artwork.
I've always been interested in rich interaction, so naturally I was drawn to the frontend. I spend most of my day building Vue.js components, scaffolding information architectures with Laravel, and experimenting with web motion. I'm often working on Wordpress, Shopify, or custom CMS projects.
A select list of clients I've built sites for:
Lead Web DeveloperThe 2017 festival site needed a big change from the previous year's. The reimagined knowledge base became a series of guides with super flexible custom content blocks. Coupled with an über pretty styleguide, this Wordpress and Vue project gave the Coachella folks plenty of control to support all phases of the festival.
Lead Frontend Developer
Clever integrates school data systems with developer apps. They needed a balance of beauty, credibility, and accessiblity in their user experience. This was a static Webpack asset and Twig build made to deliver for Clever's backend team to wire into Craft CMS.
Full Stack Developer
Our team stretched the potential of Shopify by building a custom Laravel CMS that renders entire views to Shopify metafields. The Stikwood folks can now manage tons of content to enhance every page of their store.
When I was 10 years old, my family got their first color printer. I made a business card for myself that said Eric Howard, Game Designer. Several years later I started creating games. I work primarily with Unity3D and like to design game systems, make the art, and bring them to life with code.
See all of my projects at Lucre Games.
I made this when my gradmother fell ill. I was at her house after seeing her in the hospital and thinking very seriously about mortality. Lost Ethereal is a musing on the afterlife, a mystical and pressureless puzzle adventure. Made in two weeks as an entry for the 2016 Low Rez Jam that took second place overall.
An addictive, cyber-cellular, comic petri-dish, sound-wave blasting, action art game. An exercize in minimalism with a sound-forward game design. Made in two days for Global Game Jam 2017.
A calming meditative experience, GeoTap was designed to build focus and patience. Especially nice after those long, complicated days.
I am the son of a woodworker. I grew up in the wood shop and woke up to the sounds of routers squealing. Watching my dad create art from hunks of wood was fascinating. It set me up to approach all of my work from an artistic angle.
These days I merge that very physical craft with my digital one. I build installation art that is both digital and analog. My father and I also run a woodworking studio. View our furniture designs at H.S. Quest.
Two Upcoming Installations
Currently finalizing designs for two 40-foot long hanging wooden sculptures as a corporate art commission.
Encouraging viewers to act on their impulse, a nearly-closed glowing drawer pulsates with light while unsettling ambient noise fills the room. When the drawer is opened, the room bursts with movement, light, sound, and energy. A confirmation of the impulse.
A monolithic column juts through the living room, bursting the floorboards and cracking the drywall. There is a portal inviting the viewer to watch two layers of film footage. While looking through the lens, the monolith projects the voyeur's warped image on the inside wall and across the street at 40 feet tall.
If you're watching, you're being watched.